Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e9pB9-JO7WC-zOS73-9BzGk-mtLMB | 15/17/4 | 69.4 | 0.95 | 2026-08-01 01:49:25 · 33m 30s | |
| CSGO-b9KmU-umKWC-TDZuc-F4Wkk-E5n6J | 19/10/4 | 92.3 | 1.60 | 2026-07-10 16:52:37 · 27m 1s | |
| CSGO-UrsUS-uiZRO-EbCY4-5EcZh-utHrL | 16/19/4 | 73.7 | 0.99 | 2026-07-09 01:40:31 · 42m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.