Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-75vbS-LbBA7-avnUO-FMkYD-FdcNE | 23/18/9 | 116.2 | 1.52 | 2026-07-10 21:12:20 · 41m 35s | |
| CSGO-wmAUE-5HSur-MkB2p-hZRyL-SwJ5O | 20/16/6 | 77.0 | 1.19 | 2026-07-10 17:09:44 · 39m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.