Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mpo3k-yXaLU-QoGnP-U9zLS-2vDuA | 12/15/4 | 62.8 | 0.88 | 2026-07-11 04:58:28 · 31m 24s | |
| CSGO-Cc3LN-MaN9O-tVMTk-xpqEb-Y6TvD | 14/8/3 | 90.0 | 1.48 | 2026-07-11 04:31:43 · 23m 52s | |
| CSGO-AhRyf-MmzTq-mdEjf-cDWid-h5EiJ | 23/6/2 | 132.5 | 2.24 | 2026-07-09 03:15:37 · 22m 12s | |
| CSGO-VeCfF-wb4FW-tsCLK-rEkeD-YJxsP | 19/17/3 | 74.8 | 1.14 | 2026-07-09 02:27:10 · 42m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.