Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ef7yn-7aPFO-Pks7P-Fwf4D-Uc8zP | 16/15/3 | 96.0 | 1.11 | 2026-07-28 22:58:04 · 29m 18s | |
| CSGO-2GT82-29UGR-Y9aew-GmwPj-S4qqK | 14/14/6 | 84.1 | 1.14 | 2026-07-28 22:21:02 · 33m 3s | |
| CSGO-s87SZ-PJBJY-OnoxK-dJKmw-KCBcO | 20/15/8 | 98.9 | 1.48 | 2026-07-28 21:48:35 · 29m 12s | |
| CSGO-rmOho-vXHOx-inu2D-F2TNE-NyCJC | 20/8/2 | 117.8 | 1.81 | 2026-07-28 21:19:36 · 26m 28s | |
| CSGO-mX9eW-9m7EU-ENrs2-VySii-LZieC | 12/12/11 | 79.8 | 1.19 | 2026-07-28 20:40:15 · 36m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.