Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v62wT-cCw27-n59Sv-vaEhW-EQM6H | 21/9/3 | 103.4 | 1.80 | 2026-07-05 03:08:48 · 27m 57s | |
| CSGO-LOn53-L48dG-BsAm4-bSEbm-m3taL | 18/11/5 | 93.8 | 1.46 | 2026-07-05 02:35:04 · 31m 46s | |
| CSGO-hGpaL-PddCv-UiC6Y-ivo4W-BRaJD | 17/11/6 | 110.1 | 1.55 | 2026-06-28 20:39:39 · 25m 1s | |
| CSGO-76mzq-CK8JX-GVAbQ-pB6fb-cvmHB | 16/16/7 | 84.5 | 1.11 | 2026-06-28 20:10:55 · 27m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.