Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BXndU-sF2xw-njjpD-wBWT6-LzHCF | 12/19/3 | 60.5 | 0.71 | 2026-07-16 12:35:24 · 30m 40s | |
| CSGO-yaoHC-hF33G-tKjcw-AJtQH-57wwQ | 13/19/7 | 70.1 | 0.87 | 2026-07-15 18:16:02 · 40m 2s | |
| CSGO-73b4A-s64U9-hi55h-NXTdC-BAGyB | 14/11/2 | 76.5 | 1.24 | 2026-07-08 17:54:50 · 26m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.