Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mP8uq-BYEzt-6oDDH-Jan8w-vrzED | 10/18/3 | 43.5 | 0.60 | 2026-07-12 15:34:17 · 37m 30s | |
| CSGO-TPWep-kbThE-Mw9Dj-QSULS-XSUnB | 4/17/7 | 32.9 | 0.40 | 2026-07-12 14:48:11 · 39m 14s | |
| CSGO-qiTAv-2MaAw-yYJHe-AzQt5-HVMfN | 11/13/3 | 55.7 | 1.08 | 2026-07-11 14:20:45 · 24m 32s | |
| CSGO-DTudQ-zrXt5-sD9AL-Pzz8d-hOGSQ | cs_shelter |
10/18/4 | 59.5 | 0.61 | 2026-07-09 19:12:24 · 34m 2s |
| CSGO-ouFBN-tN7RK-MCzPD-ZAfXo-u4XbD | de_fachwerk |
9/16/2 | 39.8 | 0.53 | 2026-07-09 18:33:03 · 34m 44s |
| CSGO-vuhWz-yAUSF-djXiQ-edCLy-hCyDK | 12/14/1 | 27.0 | 0.72 | 2026-07-08 18:15:31 · 40m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.