Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nuRpJ-f6O5s-YA3nO-fEOHN-w77GJ | 11/10/8 | 80.3 | 1.21 | 2026-07-29 19:16:40 · 26m 17s | |
| CSGO-hvMtN-StdkL-xGJHf-cO63X-T6TvD | 10/17/3 | 55.4 | 0.70 | 2026-07-07 16:31:42 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.