Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WxRsn-DZX5O-e9JKZ-9reNK-xH2cQ | 23/13/11 | 117.1 | 1.73 | 2026-08-02 15:28:17 · 35m 26s | |
| CSGO-NVLk8-ywKQL-LBxFA-Ey3sm-WXEFN | 17/20/13 | 96.5 | 1.17 | 2026-08-02 13:45:30 · 42m 38s | |
| CSGO-VixNy-58S9v-H4MrJ-ROb7T-nuGvM | 11/18/8 | 68.1 | 0.82 | 2026-08-01 18:50:42 · 35m 12s | |
| CSGO-AEEDR-Q6FJj-Daawj-jS4OY-suGvM | 18/19/6 | 89.4 | 1.15 | 2026-08-01 17:51:57 · 46m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.