Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mtsxW-M9JJw-hG7DG-BwUqQ-e7PVP | 17/17/8 | 98.6 | 1.25 | 2026-07-10 03:55:33 · 40m 19s | |
| CSGO-uJf9h-whiU2-T8bWP-x5i9w-Nf78F | 22/14/11 | 97.0 | 1.56 | 2026-07-09 05:32:04 · 42m 40s | |
| CSGO-YLCdG-RMKJw-SkBuE-2ChQR-rvMpP | 10/16/10 | 78.6 | 0.89 | 2026-07-09 04:57:21 · 30m 25s | |
| CSGO-apZ9J-o8U8r-R4HWp-wOiPK-OHTCP | 19/16/2 | 73.7 | 1.12 | 2026-07-09 04:16:26 · 37m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.