Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xdMcF-yp9Ns-DESWH-xeZXF-8oZEC | 16/16/5 | 100.8 | 1.11 | 2026-08-02 03:02:15 · 33m 25s | |
| CSGO-AVMX4-bTXaN-nVS5J-BDWSQ-uwzpH | 13/15/6 | 72.9 | 1.06 | 2026-07-15 01:34:47 · 43m 9s | |
| CSGO-p2y86-oFewH-zb6Fa-nf93G-OKNQC | 10/9/2 | 74.3 | 1.19 | 2026-07-15 00:54:53 · 28m 49s | |
| CSGO-CCSp2-vrSye-ECzVM-RBu4M-DnMwF | 25/21/5 | 86.1 | 1.32 | 2026-07-11 21:56:38 · 47m 30s | |
| CSGO-OOTPH-ERVdX-SJQbz-PD9Du-bCyDK | 9/11/2 | 57.5 | 0.84 | 2026-07-09 18:42:56 · 29m 49s | |
| CSGO-RUYvY-BXHCb-dFmW8-L83Q4-ppNAK | 22/16/4 | 100.8 | 1.37 | 2026-07-03 19:24:32 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.