Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TcHQD-sOhNi-7XVnb-CZKu6-wyTaK | 14/17/9 | 89.7 | 1.13 | 2026-07-17 02:47:28 · 32m 4s | |
| CSGO-k3OO7-WcRDd-WLepM-6wK3a-R5vjN | 23/14/4 | 92.5 | 1.44 | 2026-07-17 02:09:42 · 33m 41s | |
| CSGO-jhw8q-Ajvaq-DXMHp-upduL-sbjsF | 16/15/5 | 86.0 | 1.13 | 2026-07-16 02:37:28 · 32m 32s | |
| CSGO-SRJsR-nXs44-t8a3W-2JFj8-moi9Q | 19/10/2 | 80.5 | 1.43 | 2026-07-16 01:54:38 · 33m 4s | |
| CSGO-jpaQq-N8zzp-oRZbV-9GfAf-KtcZH | 14/12/3 | 84.3 | 1.19 | 2026-07-16 01:15:06 · 31m 50s | |
| CSGO-KCu3Q-x2ewH-n7ztb-N7CcG-5xOhG | 14/17/3 | 80.8 | 0.85 | 2026-07-15 01:13:13 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.