Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o8Xmf-kMoqM-Kx8rz-3bGiL-hntOH | 18/19/3 | 76.8 | 1.03 | 2026-07-08 20:07:18 · 39m 16s | |
| CSGO-AA2yt-Fmbsn-XWE4c-QU3XE-V9jbN | 5/14/3 | 74.4 | 0.46 | 2026-07-08 19:43:29 · 21m 35s | |
| CSGO-G8WYH-MkRBP-4HEf4-eiwNK-DK5RG | 8/7/2 | 53.7 | 1.04 | 2026-07-08 19:15:23 · 22m 5s | |
| CSGO-2vSJ3-PoUk5-shu6w-wn6J5-FVoxA | 15/17/3 | 66.7 | 0.93 | 2026-07-07 19:04:52 · 34m 27s | |
| CSGO-RWJKr-t5FK6-Sp2HC-RoMYs-jDWPA | 22/13/9 | 106.6 | 1.67 | 2026-07-07 18:24:19 · 35m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.