Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FydHN-oVisq-KYZJ8-Tj9Hd-cts4N | 14/16/3 | 59.1 | 0.99 | 2026-07-11 21:02:24 · 35m 19s | |
| CSGO-eTUXr-Fvy4b-HmPK3-7UzYm-QtjPK | 22/14/3 | 93.0 | 1.46 | 2026-07-11 20:24:39 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.