Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UcCq4-vBVco-NCvbw-N2GVp-aXnMC | 11/14/4 | 77.3 | 0.97 | 2026-07-08 16:36:28 · 24m 28s | |
| CSGO-qqeCo-j3mvO-CedNX-o4V8s-QsXfE | 10/6/4 | 89.7 | 1.44 | 2026-07-08 16:06:23 · 19m 19s | |
| CSGO-erDzA-twOVC-oad6F-WhNwJ-LTBtG | 9/18/4 | 52.5 | 0.58 | 2026-07-08 15:28:09 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.