Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yHY7t-5wS79-KdTDV-tZ74v-vzYUN | 25/17/4 | 117.7 | 1.69 | 2026-07-17 00:57:48 · 36m 21s | |
| CSGO-wqBmR-Dc9L8-o7XN3-6mfUN-pmXML | 23/8/6 | 112.1 | 1.97 | 2026-07-17 00:22:34 · 30m 47s | |
| CSGO-f3Gi6-86YTZ-A8O8m-RTmoq-VDm9Q | 21/12/10 | 108.8 | 1.65 | 2026-07-16 23:43:21 · 32m 59s | |
| CSGO-7cpFE-nTaoy-zVn76-xwsi8-PBdqA | 23/25/12 | 98.1 | 1.22 | 2026-07-15 01:04:35 · 49m 51s | |
| CSGO-QKeMq-7ZyUp-A3jrn-UWxdd-wup3B | 14/16/8 | 83.6 | 1.09 | 2026-07-15 00:15:33 · 36m 52s | |
| CSGO-x6Sqx-YGD3s-TEhJb-OUZ8K-SwJ5O | 24/11/5 | 122.6 | 1.84 | 2026-07-14 23:39:02 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.