Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9muDT-ZptLx-yDMAm-6SQYv-4f4NF | 15/22/9 | 64.3 | 0.78 | 2026-07-30 20:25:56 · 51m 24s | |
| CSGO-yZdBe-7CADR-YbGtv-kRbfF-tK2fF | 13/15/2 | 74.3 | 0.91 | 2026-07-30 19:41:33 · 35m 43s | |
| CSGO-D3ecT-TNSrK-iKtif-FtMSE-VKD7K | 24/12/6 | 103.1 | 1.71 | 2026-07-29 19:23:21 · 41m 19s | |
| CSGO-nn6bw-KaM82-6upd7-LiOPK-P9zkG | 17/11/8 | 75.5 | 1.33 | 2026-07-28 19:51:37 · 33m 31s | |
| CSGO-O2QfN-cmStH-UcUQ8-SQRiH-9wFKO | 19/15/2 | 86.1 | 1.22 | 2026-07-28 19:02:52 · 44m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.