Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vF3t9-zGs2u-mwcGG-S3nNE-4Sm6J | 19/17/6 | 104.4 | 1.31 | 2026-07-16 22:44:06 · 40m 11s | |
| CSGO-5HQ2T-FzCsz-nJLKw-rmqxd-CQVPA | 19/10/3 | 109.8 | 1.70 | 2026-07-16 22:09:13 · 27m 23s | |
| CSGO-zfCeK-HQzCd-69juH-AtNds-Q4zAC | 24/20/6 | 89.8 | 1.24 | 2026-07-14 22:45:05 · 44m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.