Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7cpFE-nTaoy-zVn76-xwsi8-PBdqA | 18/24/8 | 77.2 | 0.87 | 2026-07-15 01:04:35 · 49m 51s | |
| CSGO-QKeMq-7ZyUp-A3jrn-UWxdd-wup3B | 20/14/3 | 89.4 | 1.27 | 2026-07-15 00:15:33 · 36m 52s | |
| CSGO-x6Sqx-YGD3s-TEhJb-OUZ8K-SwJ5O | 16/10/10 | 99.2 | 1.57 | 2026-07-14 23:39:02 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.