Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-onCbj-6TV9i-U35LZ-94BMf-hOGSQ | 16/19/5 | 73.6 | 0.95 | 2026-07-28 21:39:56 · 34m 54s | |
| CSGO-oq6iy-9cZZX-Y7HHG-ebyPU-ym7SA | 25/16/1 | 109.7 | 1.60 | 2026-07-28 21:01:13 · 35m 33s | |
| CSGO-wDu9S-uAuA2-AUeOL-HpiFJ-co3mA | 7/19/5 | 48.7 | 0.38 | 2026-07-28 20:18:19 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.