Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-crDh6-AxMdR-niDpY-4Xyam-HY5dK | 10/15/1 | 48.4 | 0.73 | 2026-07-29 19:17:49 · 35m 11s | |
| CSGO-tyiaQ-5ZE3r-zJTFX-o8cEO-LJOMB | 15/16/5 | 88.3 | 1.14 | 2026-07-29 18:35:40 · 39m 31s | |
| CSGO-cMuXB-hKx5D-FJPQs-LCpQC-CAhrM | 10/17/6 | 78.5 | 0.85 | 2026-07-29 17:22:47 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.