Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5UVFu-MryFw-JAm2n-SJkue-L5WwP | de_fachwerk |
24/17/3 | 92.3 | 1.35 | 2026-07-31 20:37:03 · 35m 45s |
| CSGO-7GYbM-BuDBP-VeA8W-UNEJk-dYmQD | de_fachwerk |
13/16/5 | 68.2 | 0.95 | 2026-07-29 20:38:05 · 34m 59s |
| CSGO-KQPRs-8sLTt-tHxzV-t5VVZ-cF95Q | de_poseidon |
11/8/3 | 90.7 | 1.11 | 2026-07-28 19:47:09 · 16m 7s |
| CSGO-yM4tG-48eVU-Sj66R-h8xWw-4CZAB | de_fachwerk |
15/7/3 | 95.3 | 1.73 | 2026-07-28 19:22:25 · 22m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.