Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GkGNs-M3ZGq-Npafb-K6CNj-q4yUO | 15/19/5 | 57.2 | 0.89 | 2026-07-17 04:36:59 · 29m 18s | |
| CSGO-QcmX2-jpzmb-RMSCx-QL8JW-MkuzF | 11/12/6 | 61.5 | 1.06 | 2026-07-17 03:58:30 · 31m 4s | |
| CSGO-RZ8Yy-CFuD2-63nDO-oxM8J-tncFO | 16/20/5 | 69.0 | 0.98 | 2026-07-17 02:37:17 · 36m 18s | |
| CSGO-tjYY2-GWM3v-JJtSX-RjmUL-hTsdA | 13/12/4 | 70.8 | 1.20 | 2026-07-17 02:05:21 · 25m 24s | |
| CSGO-vX5fu-bUSEn-uGYoQ-ODWxu-oWRKF | 8/21/5 | 50.6 | 0.55 | 2026-07-17 01:23:29 · 34m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.