Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PyTy5-55oaf-4VBux-5QtVx-CNnQD | 10/17/10 | 76.4 | 0.89 | 2026-07-29 02:49:07 · 30m 50s | |
| CSGO-FaChC-HZbwz-M2TkW-VoY4M-mnnYF | 23/16/5 | 90.3 | 1.49 | 2026-07-29 02:01:03 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.