Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RXfnP-ks2Jq-cc5Y5-uM7Qe-wjNYE | 5/6/0 | 51.1 | 0.59 | 2026-06-29 07:55:35 · 16m 8s | |
| CSGO-m9dVB-2hjsb-2esxM-TNnEN-PxXHK | 10/13/6 | 86.2 | 0.94 | 2026-06-26 19:24:29 · 27m 9s | |
| CSGO-EzvVB-mYyJZ-jP9zX-teEO9-pycuB | 18/15/9 | 107.5 | 1.47 | 2026-06-26 18:45:46 · 36m 2s | |
| CSGO-5h4Lz-pBHWC-OOoFy-XsMcZ-suGvM | 16/26/8 | 65.7 | 0.78 | 2026-06-26 02:09:23 · 44m 58s | |
| CSGO-joyH6-ny5eL-mX4UU-zev2s-qrzED | 7/13/2 | 61.7 | 0.58 | 2026-06-26 01:46:16 · 20m 6s | |
| CSGO-jCfcc-TJvNj-U7ZDt-yZsYs-uhJaA | 13/21/6 | 69.2 | 0.83 | 2026-06-25 20:38:16 · 44m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.