Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Q5Du-C8Nrc-TdsWL-8saZe-w4OJM | 11/19/3 | 62.0 | 0.61 | 2026-07-04 20:03:06 · 30m 52s | |
| CSGO-hM2zd-AvsSJ-7w5E2-pwLyk-a5UrC | 17/10/2 | 87.1 | 1.44 | 2026-06-25 20:03:13 · 25m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.