Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zCqHL-qQGFd-dtQs8-mAxAP-uwzpH | 17/7/4 | 122.1 | 1.89 | 2026-06-18 19:10:11 · 20m 54s | |
| CSGO-xw7f3-xjjiD-svVmV-zxFSH-OcOAK | 20/12/3 | 93.0 | 1.56 | 2026-06-18 18:36:12 · 30m 28s | |
| CSGO-sq4VY-yAmLi-F5uha-T2V3J-hTsdA | 12/9/9 | 97.2 | 1.36 | 2026-06-15 20:03:35 · 28m 0s | |
| CSGO-O4bwJ-is8Qt-56WdB-HfT6Y-oF7yD | 12/15/6 | 92.8 | 0.98 | 2026-06-15 19:27:02 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.