Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qvBO8-pDic9-GC8bQ-XryfG-mcWoN | 14/22/11 | 62.5 | 0.86 | 2026-07-04 23:15:35 · 51m 40s | |
| CSGO-oHyV7-s6hEz-tBT9r-SFuSs-7qahQ | 12/18/7 | 69.1 | 0.81 | 2026-07-04 22:30:14 · 32m 2s | |
| CSGO-WhRqW-To93o-4AYTG-Si9XN-mnnYF | 18/15/6 | 75.4 | 1.22 | 2026-06-26 23:37:53 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.