Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N5wp4-s2qMM-RnwQw-nLvXj-uXNtQ | 16/15/5 | 74.5 | 1.15 | 2026-06-28 14:56:17 · 39m 16s | |
| CSGO-pLfPP-EaFNi-vHqFc-nH3eo-M47yD | 11/13/4 | 52.6 | 0.93 | 2026-06-28 14:16:18 · 36m 44s | |
| CSGO-k7oAq-tujuE-c7czR-43Xwb-4YKsE | 22/8/5 | 142.2 | 2.02 | 2026-06-27 20:04:30 · 34m 34s | |
| CSGO-LPrk6-doNeG-j9Ymq-7ruVQ-3HZkF | 17/11/3 | 101.0 | 1.48 | 2026-06-15 17:43:31 · 32m 12s | |
| CSGO-Q5RxL-YPrwC-oJiYb-C6THw-J2GGG | 16/17/4 | 88.0 | 1.11 | 2026-06-15 17:02:48 · 36m 24s | |
| CSGO-Kyowy-97xFX-FBep8-eHryu-4f4NF | 13/15/3 | 92.6 | 1.04 | 2026-06-15 16:31:16 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.