Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xeGGZ-sktD6-6TXAH-6fkrO-anUaK | 10/16/3 | 49.9 | 0.63 | 2026-07-01 18:00:55 · 28m 40s | |
| CSGO-a6qDm-DVQxi-A3XXe-tZ9YC-NT2YP | 24/15/5 | 87.0 | 1.53 | 2026-07-01 17:17:00 · 36m 24s | |
| CSGO-TZeZL-h9uEi-bD39L-aFzrT-y68CH | 20/9/4 | 105.4 | 1.93 | 2026-07-01 16:44:48 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.