Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRcGw-T7hXk-7Y3UQ-xr28V-omoUE | 14/18/10 | 78.4 | 1.00 | 2026-06-20 13:11:25 · 36m 53s | |
| CSGO-boBjs-b466v-3yzYk-jmDhs-nCHCF | 2/2/2 | 17.2 | 0.25 | 2026-06-14 13:39:06 · 30m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.