Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RdVod-V6fVp-BoCiv-ODFTc-vEkwG | 12/16/10 | 83.1 | 0.98 | 2026-07-05 15:07:50 · 38m 8s | |
| CSGO-3ihVN-ciNP8-HZ8ty-JToGO-m7oJN | 17/13/5 | 90.9 | 1.29 | 2026-07-03 23:03:50 · 38m 54s | |
| CSGO-cebFj-uWTxU-DMmXK-XcJ8P-AwAQL | 11/15/2 | 63.9 | 0.67 | 2026-06-28 20:25:44 · 24m 46s | |
| CSGO-djoEO-Ki7vt-9ZkqZ-biYTW-NvoNO | 9/7/6 | 58.6 | 1.17 | 2026-06-25 19:03:53 · 24m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.