Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ee85e-Wf9hd-QJd8U-4hLwo-yXvzF | 12/9/1 | 67.9 | 1.09 | 2026-07-07 16:08:14 Β· 12m 11s | |
| CSGO-NGfv7-iUVJ6-xosmB-eJ2a9-EBMsE | 15/12/3 | 119.3 | 1.39 | 2026-07-03 13:53:11 Β· 21m 39s | |
| CSGO-44Xqu-cJOba-riGBS-FGMOW-87mDA | 20/15/9 | 94.0 | 1.46 | 2026-06-27 22:13:31 Β· 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.