Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XJo7Z-7WUtd-rC6tA-d2Wvu-jM6dK | 14/10/1 | 71.4 | 1.30 | 2026-07-05 10:35:30 · 24m 58s | |
| CSGO-yixbq-fwzHh-ZTnnY-fWoB8-3LPYE | 23/11/2 | 106.5 | 1.47 | 2026-06-30 18:12:29 · 40m 13s | |
| CSGO-eYuBR-pNz7Y-3ecVS-4m7F8-t9H5O | 14/14/4 | 73.6 | 1.09 | 2026-06-27 18:58:56 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.