Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7sYOM-4OCTO-28Cs7-VPBb5-ZAFKO | 12/16/3 | 86.8 | 0.98 | 2026-07-01 19:58:54 · 27m 13s | |
| CSGO-n3G9A-ZjwOZ-HoTK9-5yiXN-DnMwF | 11/17/6 | 68.6 | 0.88 | 2026-07-01 19:20:36 · 31m 14s | |
| CSGO-ujQah-Osyi8-Rk5ec-Vi8RP-hwAAA | 8/16/7 | 56.8 | 0.70 | 2026-06-25 22:01:48 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.