Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ABnyB-staUs-kxxkQ-LBace-CjW9G | 8/7/5 | 53.5 | 1.10 | 2026-07-01 10:33:38 · 22m 8s | |
| CSGO-yyZLW-KehNz-JYYch-7sezE-ZoZUN | 7/18/7 | 54.1 | 0.64 | 2026-06-21 10:51:11 · 34m 52s | |
| CSGO-WoX6j-Ltztn-Sxk9K-9PpXo-3De4D | 12/12/5 | 62.2 | 1.03 | 2026-06-12 13:49:53 · 35m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.