Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zF5un-LUxhm-UCV3w-3U8ay-YrxPB | 3/17/2 | 28.0 | 0.05 | 2026-06-30 19:49:42 · 31m 3s | |
| CSGO-P44Qn-TWqwQ-UdRDK-pp9wF-pTiLJ | 12/8/1 | 70.8 | 1.29 | 2026-06-30 19:20:21 · 26m 27s | |
| CSGO-CuYes-xbJnk-cLCNQ-cSG2f-V5UrC | 9/20/5 | 52.1 | 0.52 | 2026-06-29 16:47:12 · 44m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.