Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AHFhi-vmrdy-mxqG5-F7sJS-xRwLA | 12/12/3 | 69.5 | 1.14 | 2026-07-09 00:04:54 · 28m 8s | |
| CSGO-QiQfC-5woN8-9JPQa-QJStT-jHR7B | 10/8/5 | 72.4 | 1.27 | 2026-07-03 22:43:19 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.