Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2tBqx-ox8JZ-BH9Tf-NVzpr-JiRFE | 13/19/5 | 69.2 | 0.80 | 2026-07-05 14:50:35 · 33m 38s | |
| CSGO-h2rA8-ZvMvA-Eha43-TPnFx-zWq7C | 6/20/5 | 48.1 | 0.40 | 2026-06-23 15:25:35 · 35m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.