Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FuGvf-5SLoQ-GEw5z-zrF4H-57wwQ | 3/16/4 | 29.8 | 0.18 | 2026-06-29 13:53:52 · 26m 37s | |
| CSGO-cWQW5-OwQz5-Z67aN-CHGky-G3bJD | 7/17/3 | 51.3 | 0.53 | 2026-06-29 13:18:13 · 30m 29s | |
| CSGO-bUZCJ-3cXoy-NLcTd-RUf5c-9EacP | 7/15/9 | 54.3 | 0.70 | 2026-06-29 12:30:13 · 40m 4s | |
| CSGO-rfdM3-zx5yw-HABV7-sFPNu-jM6dK | 17/13/6 | 84.8 | 1.32 | 2026-06-29 11:54:26 · 31m 5s | |
| CSGO-ehWva-fjWYC-MTpcp-8hkkj-DOizO | 13/19/11 | 78.1 | 0.95 | 2026-06-21 21:03:30 · 38m 13s | |
| CSGO-rBEKZ-dk2a4-h2MNG-cVbYT-TvDBM | 7/5/2 | 83.9 | 1.20 | 2026-06-17 14:40:46 · 15m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.