Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cnj4D-muY5j-L8epV-HEuwX-cQaYO | 7/16/4 | 38.1 | 0.52 | 2026-06-29 19:34:19 · 30m 17s | |
| CSGO-s5Y97-fHWiN-VEsDR-w44Ot-3rP3A | 13/9/7 | 80.4 | 1.41 | 2026-06-28 08:04:36 · 32m 7s | |
| CSGO-jqejd-MmdGm-VeNuo-ztfMn-x3JPJ | 34/20/11 | 108.6 | 1.70 | 2026-06-21 08:12:08 · 52m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.