Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SmVWk-zTCGD-MwkZG-BqqsU-eR9jE | 18/13/0 | 112.5 | 1.45 | 2026-07-18 08:13:35 · 18m 52s | |
| CSGO-LxEtQ-4KM8D-NrebR-2G2po-XsONN | 14/7/2 | 78.6 | 1.48 | 2026-07-18 07:44:09 · 25m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.