Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CqUmc-NeHTU-Hrr89-9sM2k-LXpRP | 27/17/6 | 114.5 | 1.61 | 2026-07-05 06:59:47 · 34m 53s | |
| CSGO-8M7K2-NBjZv-wDL4P-hRsVJ-mcWoN | 19/14/2 | 87.4 | 1.33 | 2026-06-17 17:21:57 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.