76561199869464991
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player was banned after the analyzed match, and their Leetify aim rating is exceptionally high (99.999999838484/100) with no corresponding rank. While our demo analysis is limited to one match, the post-match ban and extreme aim rating are strong indicators, but confidence is capped low due to only one match analyzed.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-24 08:11:02
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player was banned after the analyzed match, and their Leetify aim rating is exceptionally high (99.999999838484/100) with no corresponding rank. While our demo analysis is limited to one match, the post-match ban and extreme aim rating are strong indicators, but confidence is capped low due to only one match analyzed.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Ban History
-25%Base penalty -25%, full weight (ban < 1 year old)
Network Associations
-3%1 teammate(s) with trust score under 40
Our Own Match Data
-69.4%Valve banned this account on ~2026-06-19 - AFTER a match we parsed (2026-06-09 09:11:19). The ban falls inside our observation window, not some years-old record from another game.
Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
No matches recorded for this player yet.
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.