Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Se9Bf-p8yam-XSzuk-rb69b-fj5ZJ | 21/10/14 | 131.1 | 1.92 | 2026-07-05 22:34:08 · 30m 8s | |
| CSGO-apLBt-Y6O4h-bqOkT-QFJSx-BfhLJ | 20/15/10 | 106.8 | 1.55 | 2026-06-30 20:12:52 · 42m 53s | |
| CSGO-PUkZr-JH3S6-M6QHm-Xqbqu-7MnQD | 16/11/6 | 96.0 | 1.42 | 2026-06-30 19:39:04 · 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.