Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FHecs-tsB2b-ptsSf-RrcLN-t8MUD | 6/14/0 | 48.6 | 0.50 | 2026-07-03 02:31:57 · 29m 49s | |
| CSGO-YbZbm-uGWka-kOWqT-EkR6J-9mnpQ | 12/9/2 | 76.1 | 1.17 | 2026-06-26 23:28:52 · 26m 24s | |
| CSGO-pfbf9-6ounM-LyVbu-QuDfV-v7NQC | 14/13/8 | 95.5 | 1.35 | 2026-06-22 22:45:39 · 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.