Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cptbd-99yCD-Aqcst-eVanj-iP5mA | 26/10/3 | 140.3 | 2.04 | 2026-07-03 16:08:17 · 23m 54s | |
| CSGO-8SPov-ZVS4x-3bZmm-zitHu-n2ohH | 19/4/2 | 113.7 | 2.12 | 2026-07-01 15:00:20 · 20m 40s | |
| CSGO-SK7MW-3DNQC-OFZSH-2794i-LiHvM | 26/4/3 | 138.1 | 2.48 | 2026-06-23 14:15:30 · 19m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.