Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7cuiA-Kzzoz-yacbp-jTsbU-nuGvM | 7/17/5 | 42.2 | 0.53 | 2026-07-04 06:38:46 · 36m 42s | |
| CSGO-GUHvR-EuPJ2-6GrQo-aWusG-fxF4C | 10/17/5 | 72.4 | 0.70 | 2026-07-03 17:09:14 · 31m 3s | |
| CSGO-2uVUP-W257Z-X3tbq-2qHTW-jvV9G | 11/18/6 | 68.3 | 0.83 | 2026-07-03 15:30:25 · 38m 34s | |
| CSGO-BOZqZ-bEY7A-i7qjv-fsPDE-cpEVF | 10/17/5 | 63.2 | 0.73 | 2026-06-28 09:30:53 · 38m 37s | |
| CSGO-drhQU-fwqav-JrfRn-GcZ9y-OCjjD | 12/16/8 | 95.4 | 1.08 | 2026-06-28 07:32:29 · 33m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.