Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SuZqx-jLPMs-24PtW-rbC4Z-jPocG | 13/14/5 | 69.4 | 0.97 | 2026-07-07 06:46:00 · 35m 25s | |
| CSGO-uhPcF-f5wKF-OexaC-r9ZOU-x62NF | 11/13/6 | 54.8 | 0.95 | 2026-07-07 06:08:02 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.