Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GUPbx-FBtwi-v3hT7-johLZ-V62cQ | 9/13/8 | 82.0 | 0.86 | 2026-07-05 14:45:11 · 33m 2s | |
| CSGO-zFOvS-qiPnk-YCOMC-WrDba-F5WwP | 6/18/5 | 42.0 | 0.36 | 2026-07-02 19:25:36 · 36m 34s | |
| CSGO-nTCK4-kpAHj-zcTCM-xFbLC-uT2JE | 7/16/3 | 46.4 | 0.47 | 2026-06-25 18:31:14 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.